

There are only senior and lead specialists in our team. We don't have a dedicated manager role, but we work as a machine.
The studio has experience in different game genres and different game platforms. We help to create simulations, strategies, RPGs, tactical games, visual novels and other.
Game UI/UX for PC, XBOX, PS, Steam Deck, VR. All of them are possible.
Members of our studio worked under those project:
Mile stone
We select a small part of the work, evaluate it, and execute it. Then the next part and over and over again.
It's a good way to start working together and build trust.
Time & resources
We already know each other and we can trust each other.
When the amount of work is impossible to estimate, or constant edits are required, we work as Time & resources.
Dedicated team
A whole team of professionals works together, fitting into the structure of your company. You set tasks and are in full control of the outcome.
When you know what you want you want it now.
Money
We work with small developers and we understand how important it is for them to fit into small budgets. We strive to maintain a small team size so that clients do not have to pay extra money for the work of specialists they will never see.
Flexebility
As a small team, we can quickly respond to your requests and adapt processes to meet your requirements. We don't create calls for 15 people for three hours to discuss the size of a button.
Team work
As a team, we have already made a number of products together. We don't need to get used to each other's work pace or waste time on unnecessary communication.
One partner
Our team completely covers the need for your game to create a game UI/UX from conception to implementation in the engine. You don't need to find a specialist for every request — hire an entire team and focus on other problems.
We love games
And we play a lot.
UX designer
The initial link in collaboration. The UX designer gathers requirements and constraints, thinks through the information architecture of the game, user behavior, and manages the user's attention and expectations.
UI artist
UI artist transforms the gray blocks received from the UX designer into the final designed result that the player will see in the game. The artist uses the concepts of artistic expression, aesthetics and conformity to the general style of the game.
Developer
The developer transforms static images from UI artist into a fully functional interface in the game. Shaders and UI animations are also created at this stage by the developer.
Requirements
and
references
Ready to play
UI
Noncrit studio is ready to fully meet the needs of your team. We offer a service for UX design, drawing and preparation of UI materials, as well as programming in the UE and Unity game engines.

years of experience
48
(shared between team)
finished products
(a million more well on the way)
15
love to games
8


There are only senior and lead specialists in our team. We don't have a dedicated manager role, but we work as a machine.
The studio has experience in different game genres and different game platforms. We help to create simulations, strategies, RPGs, tactical games, visual novels and other.
Game UI/UX for PC, XBOX, PS, Steam Deck, VR. All of them are possible.
Members of our studio worked under those project:
Mile stone
We select a small part of the work, evaluate it, and execute it. Then the next part and over and over again.
It's a good way to start working together and build trust.
Time & resources
We already know each other and we can trust each other.
When the amount of work is impossible to estimate, or constant edits are required, we work as Time & resources.
Dedicated team
A whole team of professionals works together, fitting into the structure of your company. You set tasks and are in full control of the outcome.
When you know what you want you want it now.
Money
We work with small developers and we understand how important it is for them to fit into small budgets. We strive to maintain a small team size so that clients do not have to pay extra money for the work of specialists they will never see.
Flexebility
As a small team, we can quickly respond to your requests and adapt processes to meet your requirements. We don't create calls for 15 people for three hours to discuss the size of a button.
Team work
As a team, we have already made a number of products together. We don't need to get used to each other's work pace or waste time on unnecessary communication.
One partner
Our team completely covers the need for your game to create a game UI/UX from conception to implementation in the engine. You don't need to find a specialist for every request — hire an entire team and focus on other problems.
We love games
And we play a lot.
UX designer
The initial link in collaboration. The UX designer gathers requirements and constraints, thinks through the information architecture of the game, user behavior, and manages the user's attention and expectations.
UI artist
UI artist transforms the gray blocks received from the UX designer into the final designed result that the player will see in the game. The artist uses the concepts of artistic expression, aesthetics and conformity to the general style of the game.
Developer
The developer transforms static images from UI artist into a fully functional interface in the game. Shaders and UI animations are also created at this stage by the developer.
Requirements
and
references
Ready to play
UI
Noncrit studio is ready to fully meet the needs of your team. We offer a service for UX design, drawing and preparation of UI materials, as well as programming in the UE and Unity game engines.
years of experience
48
(shared between team)

finished products
(a million more well on the way)
15
love to games
8


There are only senior and lead specialists in our team. We don't have a dedicated manager role, but we work as a machine.
The studio has experience in different game genres and different game platforms. We help to create simulations, strategies, RPGs, tactical games, visual novels and other.
Game UI/UX for PC, XBOX, PS, Steam Deck, VR. All of them are possible.
Members of our studio worked under those project:
Mile stone
We select a small part of the work, evaluate it, and execute it. Then the next part and over and over again.
It's a good way to start working together and build trust.
Time & resources
We already know each other and we can trust each other.
When the amount of work is impossible to estimate, or constant edits are required, we work as Time & resources.
Dedicated team
A whole team of professionals works together, fitting into the structure of your company. You set tasks and are in full control of the outcome.
When you know what you want you want it now.
Money
We work with small developers and we understand how important it is for them to fit into small budgets. We strive to maintain a small team size so that clients do not have to pay extra money for the work of specialists they will never see.
Flexebility
As a small team, we can quickly respond to your requests and adapt processes to meet your requirements. We don't create calls for 15 people for three hours to discuss the size of a button.
Team work
As a team, we have already made a number of products together. We don't need to get used to each other's work pace or waste time on unnecessary communication.
One partner
Our team completely covers the need for your game to create a game UI/UX from conception to implementation in the engine. You don't need to find a specialist for every request — hire an entire team and focus on other problems.
We love games
And we play a lot.
UX designer
The initial link in collaboration. The UX designer gathers requirements and constraints, thinks through the information architecture of the game, user behavior, and manages the user's attention and expectations.
UI artist
UI artist transforms the gray blocks received from the UX designer into the final designed result that the player will see in the game. The artist uses the concepts of artistic expression, aesthetics and conformity to the general style of the game.
Developer
The developer transforms static images from UI artist into a fully functional interface in the game. Shaders and UI animations are also created at this stage by the developer.
Requirements
and
references
Ready to play
UI
Noncrit studio is ready to fully meet the needs of your team. We offer a service for UX design, drawing and preparation of UI materials, as well as programming in the UE and Unity game engines.
years of experience
48
(shared between team)

finished products
(a million more well on the way)
15
love to games
8